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PART 01 HYPERSPACE
PART 01 — HYPERSPACE

ONDREJ VANKA

CURIOUS GRAPHICS PROGRAMMER

Rasterization · Ray Tracing · Path Tracing · Real-time Graphics

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PART 02 — RASTERIZER

PROFILE.DAT

I'm graphics programmer with 15+ years of professional experience. Driven by curiosity about how real-time and offline rendering work under the hood — the math, the algorithms, and the engineering that brings pixels to life.

01
~ 2003

MAP EDITORS & MODDING

It started with StarCraft editor — building custom maps, and continued GTK Radiant for Jedi Academy, LITECH D-Edit map making for AVP2. These tools revealed how game worlds are assembled and sparked the obsession of creating something similar on my own in the future. And that's how it all began.

STARCRAFT EDITOR GTK RADIANT LITECH DEDIT MILKSHAPE 3D
02
~ 2004

CINEMA 4D & FIRST CODE

Moved from level editing and game modding into Cinema 4D for 3D modeling & rendering. The desire to understand what happens behind the viewport led to writing my first C/C++ programs and exploring game SDK's. Also I was pretty obcessed by Doom 3 and StarCraft Ghost around that time. Which motivated me even more!

CINEMA 4D CE6 - R19 C / C++ Doom 3 StarCraft Ghost
03
~ 2007

OPENGL → FIRST & SECOND 3D ENGINE

Built dozens of OpenGL samples according early NeHe tutorials that gradually merged into a primitive game engine — renderer. The point of no return into graphics programming. Also I realized that I have no interest in gameplay code. So I focused all my efforts on the engine architecture and graphics side of things and never looked back since then.

OPENGL NEHE BSP GLSL C++
04
PASSION 2010 - 2025

PROFESSIONAL ENGINE DEV

Turned the hobby into a career — engine architecture, render back-ends, shader pipelines, tool chains. Over 15 years of shipping real-time graphics at production scale.

ENGINE ARCH RENDER R&D 15+ YEARS
05
ACTIVE 2025 - NOW

GPU ACCELERATORS

Currently exploring GPU accelerators, NPUs, and the low-level stack for ML / LLM / AI — where decades of graphics hardware knowledge meets the next wave of computing.

CUDA NPU ML/AI