About
Who I am and what I build.
Indie developer building engines, tools, and graphics tech from the ground up. 15+ years of professional engine and rendering work — now channeling all of that into solo projects where I own every layer of the stack.
Current Focus
- Engine architecture & custom render pipelines
- GPU compute — CUDA, NPU, ML/AI acceleration
- Reverse engineering game internals
- Building tools I actually want to use
Background
Started with StarCraft map editors and GTK Radiant in the early 2000s. Moved through Cinema 4D, wrote my first OpenGL engines, and spent 15+ years shipping real-time graphics professionally. Now going indie.
Languages
- Czech (native)
- English (fluent)